Amoeblog

A Few More Thoughts on Technology and Realism: Pac-Man and Surrogates Trailer

Posted by Charles Reece, August 9, 2009 10:16pm | Comments (7)
pac-man game  pac-man skeleton death

I gave up playing video games when I encountered the second button. I was alright with jumping, but combination moves and shit like that tended to take me out of the formal (as in Platonic) perfection of a Pac-Man or Space Invaders. If I want gritty (as in non-Platonic) realism, I'll read Bukowski, or watch a Cassavetes film. I've since played a few of these realistic "moving" games where one drives through a simulated real city, running into other cars or over innocent bystanders (other variations of this game type have the player as a superhero, vigilante, soldier, or cute creature on some ostensible quest -- e.g., killing zombies -- but they're more about just moving through a virtual environment). The only thing they add to the endless struggle (at least, ideally) of a little round guy eating dots is more detail -- the ontology remains unchanged. Pac Man already had the truth of its and the player's existence written into its elegant design. That is, it said everything that needed to be said: keep playing, desire can now be quantified by the score; the goal never changes, nor will you ever get closer to it, no matter how fast things start moving.

Speaking of existence being reduced to the score, the reknowned junkie William S. Burroughs once narrated a video game based on the writings of Edgar Allen Poe called The Dark Eye. Looks interesting, although I hear it bombed:


But back to the yellow fellow: Speed, color scheme and fruit are pretty much the only differences in its levels. The game's "progression" is a matter of pseudoindividuation: slight variation to keep the player committed to/distracted from/entertained by the standardization. The techno-realism of a Grand Theft Auto only adds more complex layers of novelty to Pac-Man, bogging the player down with data (more places to visit, more visual detail, more complex controls), keeping him or her lost in the details. If Pac Man was sortcronenberg existenz poster of an existential map, the purpose of which was to lead us temporarily away from life's troubles, the more realistic derivations seem to be moving us in the direction of cyberpunk dystopias, where the map (virtual reality) is just as convoluted as the mapped (old-fashioned reality), eventually rendering any distinction seemingly useless, like in David Cronenberg's eXistenZ. Most games now have to supply the player with a map, so can the possibility of getting lost "in there" be that far off? And isn't that the fantasy behind realism, to get lost within the simulated reality, to not be able to distinguish the depiction from the depicted? If reality can't be controlled, substitute its image, which (supposedly) can, or, to appropriate Theodor Adorno once again:

Reality becomes its own ideology through the spell cast by its faithful duplication. -- "The Schema of Mass Culture"

I remember a bunch of criticism directed towards the blandness of Cronenberg's design for the gaming environment in his film, that it looked too plain. However, I took his point to be Adorno's: that no matter how much a game (or movie, or any other art) allows us to fantasize about being in control over our surroundings, someone else is doing the programming that sets the rules. The technologically enhanced realism furthers the fantasy, while ultimately decreasing our (the players') control on reality. The endgame of this fantasy -- where reality itself becomes its own simulation for our avatars to play in -- is the conceit of the new Bruce Willis vehicle, Surrogates (adaped from a comic book):


An intriguing idea, even if the execution looks like standard Hollywood sci-fi cheese. I guess what I've been angling for is this: If one of our primary fantasies is being in control, then it would seem that its logical, utlimate, fantastic realm would not look like some weird alien world, or an abstract dimension of colors and shapes (such as Pac-Man or TRON), but exactly like the one we know, only without any of the risks and vicissitudes of the real deal. That's why with all the technological innovations in film production, with a near boundless samuel r delanypotential to create increasingly bizarre (ir)realities, the fantasy genre (in which I'd put science fiction, cartoons and whatever else I've been talking about lately) has been getting more realistic. Barring the occasional fetishist, I suspect most people would have sex with a simulated human on Star Trek's holodeck, not some sentient squid creature. Rather than expanding, or questioning, the predisposed ideas wrapped up in our common conception of reality as a good fantastic yarn can do (e.g., pick one of Samuel R. Delany's books), the realistic capabilities of technology are limiting the possibilities of imagination, of counterfactual situations, to think outside the box, when it makes the fantasy look like reality.

Techno-Realism Killed the Videogame Star: TRON Legacy

Posted by Charles Reece, August 2, 2009 11:42am | Comments (1)
Disney premiered a concept trailer for TRON Legacy at the San Diego Comicon (click the link for high-def version). Further evidence of the destructive effect techno-realism has had on the design of fantasy:


I found the little bit of dialog telling: The fallen player yells out, "You won, okay? This is just a game!" To which Quinn (TRON's hero) replies, "Not anymore." Indeed, the game within the movie has started to look more like quotidian reality rather than the beautiful design of the original fantasy.

First, compare the new light cycle crash:


to the old one:


And look how boring a dangling guy is now:


compared to back then:

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Asteroids in animation, games, movies & television

Posted by Eric Brightwell, July 30, 2009 04:26pm | Comments (1)
Asteroids have capitivated the imagination ever since rocks first looked into the heavens and asked, "Are we alone?" The entertainment industry has shown asteroid fields to be a place to hone your space navigation skills and target shooting and rogue asteroids as hell-bent on destroying humankind. As far as threats go, to me the gigantic, silent, soulless killing machines arouse a similar fear to that inspired by sharks. And now, as announced in the Hollywood Reporter earlier this month, Universal has acquired the rights to the classic Atari game and plans on adapting it into film. Matt Lopez (Race to Witch Mountain and Bedtime Stories) pitched the idea and found himself at the center of a bidding war between four studios. From Wing Commander and Double Dragon to House of the Dead and Hitman, films adapted from video games are generally quite good.

asteroid size comparison chart

Although the chart above shows the existence of many real life asteroids, the entertainment industry almost always portrays fictional or just un-named space rocks.
 
ASTEROIDS IN COMPUTER & VIDEO GAMES

Asteroids 1978 Atari  Descent computer game  The Dig computer game 
Final Fantasy IV  Homeworld  Orion Conspiracy

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Io -- as seen on TV, DVD, VHS, games and telescopes

Posted by Eric Brightwell, January 17, 2009 11:57am | Comments (2)
Io orbiting Jupiter

Io is the fourth largest moon in the solar system, about the same size as Earth's. But, whereas Earth's moon (like most) is a boring ball of dirt, Io is bat guano insane, with over 400 volcanoes spewing plumes of material from its molten core as high as 500 km into space, creating a thin atmosphere of sulphur which disperses, due to Io's low gravity.

    Linda Morabito

The volcanoes were first noticed by a navigation engineer named Linda Morabito when she was analyzing images sent from Voyager 1. It is also covered with mountains (most tectonic and not volcanic), some higher than any on Earth. It's also highly radioactive. And as pockmarked and hard to look at as it is, it has no known impact craters. Io remains difficult to look at for dermatosiophobes like myself. If you also have this probelm, maybe it will help to compare it to a moldy fruit.

     

It was first discovered in 1610 by Galileo Bonaiuti de' Galilei, an astronomer curiously referred to, in most cases, by his first name (like Bjork, Sadam, Lawrence, Madonna and Prince) -- a fact which I find fascinating. It's not as if Galileo is an overly common family name. Though named "Io" by Simon Marius in 1614, the moon was usually referred to as Jupiter I until the mid-20th century. Marius claimed to have discovered Io, in fact, a week before Galilei.

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Ceres - Dwarf Planet

Posted by Eric Brightwell, September 19, 2008 09:01am | Comments (5)
Dwarf planets are objects with sufficient mass to assume a roughly spherical shape but yet too small to get picked for the starting lineup in the solar tee-ball match. There are currently four planets designated as dwarf planets. Before 2006 they were also known as minor planets, planetoids and (my favorite) subplanets.

  

Although there are currently only four designated dwarf planets, there are at least 41 known objects which may qualify when we get around to it. And when the Kuiper belt is fully-explored, there may turn out to be another 200. Beyond that there may be another 2000 subplanets in our solar system.
Ceres is named after the Roman goddess of cereals (a word which is itself derived from her name) and motherly love. She was both the sister and wife of Jupiter. Her worship was adopted by the Romans in 496 BCE, during a particularly severe famine. Her followers were mostly plebes who controlled the grain game in antiquity. For some reason, their rites included tying burning sticks to fox's tails.

The original name for the planetoid was Ceres Ferdinandea but that got shot down as not everyone was so keen on brown-nosing Spanish royalty. The dwarf planet is the smallest of the currently designated subplanets. It was actually discovered way back in 1801 by Giuseppie Piazzi who wrote, "since its movement is so slow and rather uniform, it has occurred to me several times that it might be something better than a comet." Even further back, Johann Elert Bode, in 1768, had suggested that there may be a planet between Mars and Earth. And lo, Ceres is situated within the asteroid belt. It's actually the largest  object in the belt --making up a third of the belt's mass. Its surface is made up of water ice (more than the total amount of water found on Earth), carbonate and clay. The weather on Ceres isn't that bad, reaching -38 degrees Celsius, which is warmer than some Midwestern winters I've experienced.

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