Amoeblog

BOUQUET OF ROSE

Some good ol' Charlie Rose interviews
Sure, he interrupts too much to reiterate points that are already clear, but Charlie Rose has a solid track record for getting some pretty good interviews on the tube. All of his shows are archived online and can be watched for free. Here's what's been accompanying my suppers [click pic for the show]:

guillermo del toro

Guillermo del Toro talks about pain, being fat, vampires, The Hobbit, and what makes for good fantasy.

philip johnson

Rose is at his best when he's talking architecture. Here he talks to Philip Johnson about the architect's early days as a fascist and his homosexuality.

quentin tarantino

One of Rose's favorite guests is Quentin Tarantino who's appeared at least 9 times on the show. If there's a guy who likes to hear himself talk more than Rose, it's Tarantino. Thus, much boisterous conversation about film ensues. Also, it's interesting to compare the above interview with the director at the beginning of his superstardom to the way he sees himself now.

david foster wallace

Along with the Johnson interview, this one with writer David Foster Wallace is a favorite of mine. The man is just so genuine in his answers. He critiques the television interview while giving one and has a lot to say about film, particularly David Lynch. Speaking of whom:

david lynch eating panties

Here's Lynch being Lynch.

peter singer goat

Rose doesn't have philosophers on too much, but here's a recent interview with Peter Singer on moral obligation and poverty.
Posted by Charles Reece on August 23, 2009 at 04:06pm | Comments (3)

NO ATHEISTS IN THE AFTERLIFE?

Thirst
thirst poster

A fantastic adaptation of Émile Zola's Thérèse Raquin. Not that I've ever read any Zola, mind you, but I've read about him. Maybe after I've finished working my way through the entire output of the 19th century Russian realists, I'll be ready. If only Zola had featured more vampires in his stories .... Well, Chan-Wook Park knows how to get me interested in realism, at least -- same as the Russians -- with ideological discussions of atheism.

Sang-hyeon is a Catholic priest with a martyr complex or strong death drive (amounts to the same thing, I suppose), who plays guinea pig in a macabre experiment to help doctors find a cure for a virus that's particularly dangerous to Korean men. He's the only one to survive the voluntary infection, due to a  transfusion using vampire blood. The catch is that he now needs to feed on normal human blood to keep from sweating his own and breaking out in disfiguring boils. Initially, he's racked by guilt over his bodily urges, which leads to his sucking on a comatose patient's IV and a fellow priest, Noh, who has a more sanguine attitude about the vampire virus. Sang-hyeon sees vampirism as a loss of humanity, whereas Noh sees it as a gift, and a potential cure for his blindness. Due to his miracle cure, the vampire picks up a religious following of Catholics who see him as another messiah, parallel to that other popular tale of transfiguration. Is he a vampire who walks like a man, or man who acts like a vampire?

buffy angel kiss  twilight isabella edward

Despite the similarities, Thirst doesn't belong to the "vegetarian" vampirism that Buffy made popular and can now be seen in Twilight. It was easy to sympathize with Buffy's beau, because when Angel did evil deeds, it was as the soulless Angelus, who constituted a separate identity (even if the two entities shared the same body and memories, they certainly had no control over what the other did). There's no identity switcheroo in Twilight, but the good vampire Edward is able to survive on animal blood (see 'carouche'). Angel was capable of that, too, having lived on rats for many years after regaining his soul. Furthermore, the two diegeses share a supernaturally enforced Victorian restraint, since the vampires get real thirsty for their lovers when sex is involved. Taking blood and sex out of the equation pretty much makes hash out of vampires, since they're reduced to a more pathetic version of us, but with superpowers. Instead, Park's film is closer in its themes to another vampire show that sometimes gets lumped into the vegetarian subgenre, True Blood.

true blood bill sookie thirst sang hyeon

Maybe because it's on HBO or because it's not written by a Mormon, but True Blood manages to defang the mythology without violating it (although the hamfisted erotic dialog comes close). Here vampires keep their sanguinary sexual desires, are responsible for previous slaughters, and have to choose to live off of synthetic human blood (like only shopping the frozen food aisle). Making a somewhat analogous case to Peter Singer's animal rights argument, Southern gentleman/-vampire Bill Compton has come to view humans as deserving of the same rights as his own kind, since we're capable of the same feelings as he, if not moreso. Whereas True Blood's moral questioning is basically utilitarian, Thirst's is faith-based. The divine image has been transmogrified into a distorted mirror, so is Sang-hyeon still obligated to God's favored creature? If the vampire is nothing more than pure carnality, then its moral status is that of all the other animals not given the lead in the story of Eden. Scorpions aren't being immoral when they strike.

thirst tae-joo kang-woo

Thirst's vampiric version of the 19th century nihilist is Tae-joo, an orphaned girl who came under the care of the domineering Lady Ra and her spoiled, sickly boy, Kang-woo. Rather than being raised as the boy's adopted sister, Tae-joo became his caretaker and wife. Sang-hyeon was a childhood friend to the family and, post-transformation, meets up with them again when Ra comes begging for a miracle to cure her son. Between games of mah-jongg with the family and friends, the priest and the wife begin to slip away for bouts of hedonism that's erotic in a way the metalhead couple making out in a mall could appreciate. Based on how she grew up, Tae-joo doesn't see much that's special in humanity, so wants nothing more than to leave it all behind by being turned. After a series of sinful events, including the plan to kill Kang-woo, Sang-hyeon grants her the salvation she desires. That's when he discovers that some vampires are more Darwinian than others. She's pure survival-of-the-fittest with nothing filling up the hole of faith. Humans are reduced to the status of actors -- that is, cattle -- and she's the only director that matters. Feeling himself drawn to the abyss, with his monstrous status of being nothing but an animal, only with the ungodly power to upset the divine heirarchy, Sang-hyeon can see no other moral choice than self-immolation -- and, thus, the movie's central conflict. Obviously, the couple hasn't read much utilitarianism or other atheistic moral philosophies. They might've discovered with Bill that there's more of a connection to humanity than the forced choice between nihilism and theistic middle-management allows.
Posted by Charles Reece on August 16, 2009 at 11:30pm | Post a Comment

LEMME GUESS: "I'M A CLIENT"

Shutter Island
The trailer for Martin Scorsese's new film reminds me of the "twist" contained in the one for Sixth Sense:


I hope he's just leading those of us who see too many movies down the garden path, but Goodfellas was a long time ago. Still, I can watch Mark Ruffalo in just about anything; he's the cat's pajamas!

mark ruffalo
Posted by Charles Reece on August 16, 2009 at 09:34am | Comments (1)

A FEW MORE THOUGHTS ON TECHNOLOGY AND REALISM

Pac-Man and Surrogates Trailer
pac-man game  pac-man skeleton death

I gave up playing video games when I encountered the second button. I was alright with jumping, but combination moves and shit like that tended to take me out of the formal (as in Platonic) perfection of a Pac-Man or Space Invaders. If I want gritty (as in non-Platonic) realism, I'll read Bukowski, or watch a Cassavetes film. I've since played a few of these realistic "moving" games where one drives through a simulated real city, running into other cars or over innocent bystanders (other variations of this game type have the player as a superhero, vigilante, soldier, or cute creature on some ostensible quest -- e.g., killing zombies -- but they're more about just moving through a virtual environment). The only thing they add to the endless struggle (at least, ideally) of a little round guy eating dots is more detail -- the ontology remains unchanged. Pac Man already had the truth of its and the player's existence written into its elegant design. That is, it said everything that needed to be said: keep playing, desire can now be quantified by the score; the goal never changes, nor will you ever get closer to it, no matter how fast things start moving.

Speaking of existence being reduced to the score, the reknowned junkie William S. Burroughs once narrated a video game based on the writings of Edgar Allen Poe called The Dark Eye. Looks interesting, although I hear it bombed:


But back to the yellow fellow: Speed, color scheme and fruit are pretty much the only differences in its levels. The game's "progression" is a matter of pseudoindividuation: slight variation to keep the player committed to/distracted from/entertained by the standardization. The techno-realism of a Grand Theft Auto only adds more complex layers of novelty to Pac-Man, bogging the player down with data (more places to visit, more visual detail, more complex controls), keeping him or her lost in the details. If Pac Man was sortcronenberg existenz poster of an existential map, the purpose of which was to lead us temporarily away from life's troubles, the more realistic derivations seem to be moving us in the direction of cyberpunk dystopias, where the map (virtual reality) is just as convoluted as the mapped (old-fashioned reality), eventually rendering any distinction seemingly useless, like in David Cronenberg's eXistenZ. Most games now have to supply the player with a map, so can the possibility of getting lost "in there" be that far off? And isn't that the fantasy behind realism, to get lost within the simulated reality, to not be able to distinguish the depiction from the depicted? If reality can't be controlled, substitute its image, which (supposedly) can, or, to appropriate Theodor Adorno once again:

Reality becomes its own ideology through the spell cast by its faithful duplication. -- "The Schema of Mass Culture"

I remember a bunch of criticism directed towards the blandness of Cronenberg's design for the gaming environment in his film, that it looked too plain. However, I took his point to be Adorno's: that no matter how much a game (or movie, or any other art) allows us to fantasize about being in control over our surroundings, someone else is doing the programming that sets the rules. The technologically enhanced realism furthers the fantasy, while ultimately decreasing our (the players') control on reality. The endgame of this fantasy -- where reality itself becomes its own simulation for our avatars to play in -- is the conceit of the new Bruce Willis vehicle, Surrogates (adaped from a comic book):


An intriguing idea, even if the execution looks like standard Hollywood sci-fi cheese. I guess what I've been angling for is this: If one of our primary fantasies is being in control, then it would seem that its logical, utlimate, fantastic realm would not look like some weird alien world, or an abstract dimension of colors and shapes (such as Pac-Man or TRON), but exactly like the one we know, only without any of the risks and vicissitudes of the real deal. That's why with all the technological innovations in film production, with a near boundless samuel r delanypotential to create increasingly bizarre (ir)realities, the fantasy genre (in which I'd put science fiction, cartoons and whatever else I've been talking about lately) has been getting more realistic. Barring the occasional fetishist, I suspect most people would have sex with a simulated human on Star Trek's holodeck, not some sentient squid creature. Rather than expanding, or questioning, the predisposed ideas wrapped up in our common conception of reality as a good fantastic yarn can do (e.g., pick one of Samuel R. Delany's books), the realistic capabilities of technology are limiting the possibilities of imagination, of counterfactual situations, to think outside the box, when it makes the fantasy look like reality.

Posted by Charles Reece on August 9, 2009 at 10:16pm | Comments (7)

TECHNO-REALISM KILLED THE VIDEOGAME STAR

TRON Legacy
Disney premiered a concept trailer for TRON Legacy at the San Diego Comicon (click the link for high-def version). Further evidence of the destructive effect techno-realism has had on the design of fantasy:


I found the little bit of dialog telling: The fallen player yells out, "You won, okay? This is just a game!" To which Quinn (TRON's hero) replies, "Not anymore." Indeed, the game within the movie has started to look more like quotidian reality rather than the beautiful design of the original fantasy.

First, compare the new light cycle crash:


to the old one:


And look how boring a dangling guy is now:


compared to back then:

Continue reading
Posted by Charles Reece on August 2, 2009 at 11:42am | Comments (1)
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