Gomez & Mari G At Travel Tips For Aztlan

Posted by Gomez Comes Alive!, August 10, 2009 12:44am | Post a Comment

On Saturday, August 8th, I had the pleasure of guest deejaying on Travel Tips For Aztlan on KPFK 90.7 FM in Los Angeles. Travel Tips is one of L.A.'s longest running Latin Alternative radio programs. My co-host, Mari G., and I filled in for regular hosts Mark Torres and Mariluz Gonzalez, who took a much-needed Saturday night off. Hopefully we will do more fill-in spots for Mark and Mariluz in the future, as Mari G. and I have plenty of music to share. So, what did we play? We played lots of Cumbia, both traditional and remixes. We played a boat load of Toy Selectah remixes and Bersa Discos tracks. We played music from Mexico that is sadly not out in the U.S.

Below is our set list from that night. I marked certain releases that Amoeba Hollywood currently has in stock, just in case you would like to pick up a copy for yourself.

[Hour 1]

1. Das Pop - "Underground" (Busy P Remix)
2. Quantic & his Combo Barbaro - "Un Canto a Mi Tierra" (from the Traditions in Transition CD/LP)
3. Banda de Turistas - "Un Verdadero Cajon de Madera"
4. Quiero Club - "Minutos de Aire"
5. Tontelas - "En Do" (from The Greatest Hits Of G.A.M.M. vol II)
6. Sabo & S.O.S. – "Colegiala Dub" (from the Sol Selectas #7 12”)
7. Los Angeles Azules vs. Sonidero Nacional - "Como Te Voy A Olvidar"
8. Grupo Mojado - "Tonta" (Mexican Dubwiser Remix) btw..."Mexican Dubweiser" -- Mix CD coming soon to Amoeba Hollywood!!!
9. Tzochitl Soundsystem vs. Toy Selectah - "Ay Guey" (from The Bersa Discos #5 12") (background music: Sonido Principe – "Cartagena")
10. Dj Lengua - "Cumbia Squares" (from his self-titled 12”)
11. Henry Castro - "Cumbia Colombiana"
12. Rodger Mas - "Cumbia Bonita" (from his 7” on Club Unicornio Records)
13. Devandra Banhart – "Carmensita" (Toy Selectah Raverton Remix) (background music: Poncho Kingz - "Space Cumbia" (Sonidero Nacional Remix)

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A Few More Thoughts on Technology and Realism: Pac-Man and Surrogates Trailer

Posted by Charles Reece, August 9, 2009 10:16pm | Post a Comment
pac-man game  pac-man skeleton death

I gave up playing video games when I encountered the second button. I was alright with jumping, but combination moves and shit like that tended to take me out of the formal (as in Platonic) perfection of a Pac-Man or Space Invaders. If I want gritty (as in non-Platonic) realism, I'll read Bukowski, or watch a Cassavetes film. I've since played a few of these realistic "moving" games where one drives through a simulated real city, running into other cars or over innocent bystanders (other variations of this game type have the player as a superhero, vigilante, soldier, or cute creature on some ostensible quest -- e.g., killing zombies -- but they're more about just moving through a virtual environment). The only thing they add to the endless struggle (at least, ideally) of a little round guy eating dots is more detail -- the ontology remains unchanged. Pac Man already had the truth of its and the player's existence written into its elegant design. That is, it said everything that needed to be said: keep playing, desire can now be quantified by the score; the goal never changes, nor will you ever get closer to it, no matter how fast things start moving.

Speaking of existence being reduced to the score, the reknowned junkie William S. Burroughs once narrated a video game based on the writings of Edgar Allen Poe called The Dark Eye. Looks interesting, although I hear it bombed:

But back to the yellow fellow: Speed, color scheme and fruit are pretty much the only differences in its levels. The game's "progression" is a matter of pseudoindividuation: slight variation to keep the player committed to/distracted from/entertained by the standardization. The techno-realism of a Grand Theft Auto only adds more complex layers of novelty to Pac-Man, bogging the player down with data (more places to visit, more visual detail, more complex controls), keeping him or her lost in the details. If Pac Man was sortcronenberg existenz poster of an existential map, the purpose of which was to lead us temporarily away from life's troubles, the more realistic derivations seem to be moving us in the direction of cyberpunk dystopias, where the map (virtual reality) is just as convoluted as the mapped (old-fashioned reality), eventually rendering any distinction seemingly useless, like in David Cronenberg's eXistenZ. Most games now have to supply the player with a map, so can the possibility of getting lost "in there" be that far off? And isn't that the fantasy behind realism, to get lost within the simulated reality, to not be able to distinguish the depiction from the depicted? If reality can't be controlled, substitute its image, which (supposedly) can, or, to appropriate Theodor Adorno once again:

Reality becomes its own ideology through the spell cast by its faithful duplication. -- "The Schema of Mass Culture"

I remember a bunch of criticism directed towards the blandness of Cronenberg's design for the gaming environment in his film, that it looked too plain. However, I took his point to be Adorno's: that no matter how much a game (or movie, or any other art) allows us to fantasize about being in control over our surroundings, someone else is doing the programming that sets the rules. The technologically enhanced realism furthers the fantasy, while ultimately decreasing our (the players') control on reality. The endgame of this fantasy -- where reality itself becomes its own simulation for our avatars to play in -- is the conceit of the new Bruce Willis vehicle, Surrogates (adaped from a comic book):

An intriguing idea, even if the execution looks like standard Hollywood sci-fi cheese. I guess what I've been angling for is this: If one of our primary fantasies is being in control, then it would seem that its logical, utlimate, fantastic realm would not look like some weird alien world, or an abstract dimension of colors and shapes (such as Pac-Man or TRON), but exactly like the one we know, only without any of the risks and vicissitudes of the real deal. That's why with all the technological innovations in film production, with a near boundless samuel r delanypotential to create increasingly bizarre (ir)realities, the fantasy genre (in which I'd put science fiction, cartoons and whatever else I've been talking about lately) has been getting more realistic. Barring the occasional fetishist, I suspect most people would have sex with a simulated human on Star Trek's holodeck, not some sentient squid creature. Rather than expanding, or questioning, the predisposed ideas wrapped up in our common conception of reality as a good fantastic yarn can do (e.g., pick one of Samuel R. Delany's books), the realistic capabilities of technology are limiting the possibilities of imagination, of counterfactual situations, to think outside the box, when it makes the fantasy look like reality.

August 9, 2009

Posted by phil blankenship, August 9, 2009 09:01pm | Post a Comment
Funny People movie ticket stub

Graffiti Vet DEMER Combines His Two Loves With New Jersey's Graffiti Comix: Amoeblog Summer Graffiti Series Part V

Posted by Billyjam, August 9, 2009 12:30pm | Post a Comment

Amoeblog: DemeRock, or Demer as most address you, can you briefly give your history and a bit about your legendary NYC crew, The Wallnuts, for folks who may not know about you and your rich graffiti legacy?

Demer: Well, I'm originally from New York City. I started writing in the early 80's, hitting NYC subways. Then, after the city won the train wars, I retired for a few years. Then in 2001 I came back and I haven't stopped since.

Amoeblog: So starting out during the New York subway graff days is going back a while, right to the roots of NYC graf history. What year exactly did you start?

Demer: i must have startedDemer around 1982.

Amoeblog: Wow! And you still actively go out and paint! I know one time about two years ago I went out with graffiti photo-journalists Jim and Karla Murray, who were shooting you and your work as you painted on a Sunday, which you told me was a regular day for you to go out and do your art at various spots. How often do you do graffiti now-- every Sunday?

Demer: When I was hitting trains it was an everyday thing. We lived it back then-- from when you got up in the morning until you went to bed. Sunday was, for some reason though, a big graff day for a lot of people.

Gremlins TONIGHT at the New Beverly Cinema!

Posted by phil blankenship, August 8, 2009 08:59am | Post a Comment

Saturday August 8

25th Anniversary!

Joe Dante's

New Beverly Cinema
7165 W Beverly Blvd
Los Angeles, CA 90036
11:59pm, All Tickets $7

August 15 Halloween II (1981)
The Nightmare Isn't Over - First screening of a BRAND NEW 35mm print!

August 28 & 29 Evil Dead Marathon
All Tickets $10. One Ticket Admits You To All Three Films!

The Evil Dead (1981) 7:30pm

Evil Dead 2 (1987) 9:30pm

Army Of Darkness (1992) 11:30pm

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